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The Canonical Trick Play & Its Punishment

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This wasn't supposed to be this long. I wanted it to be a simple post, a short English version of a tiny video I was going to post in Portuguese for . However, before creating the short post I decided to ask Reddit (r/baduk) if anyone had anything to say about this typical trick-punishment pattern — see Diagram 2 below. It turns out Uberdude85 knew of something quite substantial I didn't: the typical punishment is suboptimal/wrong. His rebuttal has been corroborated by a fair number of pros and strong amateurs recently as well.

I'm at least 1 dan on most Go servers, so I do have some authority, if you care about these things. Nonetheless, I try to expose my rationel throughout the article, and I'm always open to feedback.

In the next section, I'll expose the digested version of all the sequences, but all of them are in the main SGF accompanying this post. You can also dive deep into the rabbit hole, if you wish, by going through all of the collected references, listed in the last section.

Interestingly enough, some pros have played this move, and the games are searchable through Waltheri's Go Pattern Search. Nevertheless, more surprisingly, even Shusaku has faced this pattern in one of his games; and, even more astonishing, is that he seems to have subscribed to the supposedly more correct punishment.

Andrew Simons also points out that the more correct punishment was known even before the AI era. And AIs nowadays even go as far as to rank the descent as worse than the hane itself.

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The trick play in question comes from one of the first josekis most people learn, shown in Diagram 1.

Usual Joseki
Diagram 1: One of the most basic josekis.

Interestingly enough, what I'm calling a trick play is actually also called a mistake by most — slightly more experienced — players, the hane at A, in Diagram 2.

The Trick Play
Diagram 2: the trick play, or maybe a simple mistake?

There are many options on how to react for White, mostly ranging from B to E; tenuking is usually not one of them, since taking the corner or having the either B or E is quite big.

B would evolve into a typical 3-3 invasion, as seen in Diagram 3. This would clearly be inferior to the joseki shown previously, in Diagram 1 — it's worth mentioning that this type of loss is not the end of the world, most mistakes are actually made during the middle game anyway.

3-3 Invasion
Diagram 3: the trick play ends up working: the joseki (d)evolves into a 3-3 invasion.

E seems to be not so unlikely, due to White's stone on the left, but Black's shape after C in Diagram 3 is very good. White will probably crawl on the second line in order to live, as in Diagram 4.

E into White crawling on the second line
Diagram 4: Black's hane at C (in Diagram 2) is just too good a shape. White ends up crawling on the second line.

To my surprise, when evaluating the variation in Diagram 4 with Leela, it still thinks White maintains its initial, usual lead, perhaps proving once again that these mistakes are not so bad, after all.

All that's left for White now is, then, to either C or D, in Diagram 2.

C is what basically everyone learns as a DDK or high SDK, despite it being quite the weird shape. It does work, but the question remains: is it really the best White can do? Or: is this all even a trick-punish ordeal or a (more or less) new joseki? Those are assessments you will have to decide for yourself, but I do believe most "reasonable" sequences are way more even than most players want to acknowledge.

Let's dive a bit deeper into C first.

The reason C has become such a staple of a trick play is that E in Diagram 2 then becomes fairly easy to do, and White successfully captures a big corner, as seen in Diagram 5.

Descent - Falling for the Trick 1
Diagram 5: Black's 3 stones are in bad shape, it's difficult to save the stone 1.

There are many ways of showing that Black's situation becomes quite hopeless after Q18 in Diagram 5, and I'm not going to show all of them, but Diagram 6 and Diagram 7 should be able to illustrate two other important ways of finishing the position for White.

Descent - Falling for the Trick 2
Diagram 6: Black can try harder, but it will only make White's corner larger.
Descent - Falling for the Trick 3
Diagram 7: That's what happens when you think you're too clever, and the other player possesses more tesujis and patterns under his/her belt.

The thing is... the descent as a play has induced a generation of players to fall for two mistakes making a right, in my opinion. The cut at E in Diagram 2 doesn't seem to work, but the descent looks even weirder. However, when Black realizes its cut was a mistake, the sequence comes back into something more grounded in reality. A simple connection puts Black in a position where it has quite the thick wall, as seen in Diagram 8.

Descent - Black develops a wall
Diagram 8: A wall like this is nothing to be scoffed at.

This wall is very thick, it's even thicker than most enclosure josekis. Even though A doesn't fully connect to the stone on the left, it's not as if other enclosure josekis didn't have their fair share of problems either. The banal enclosure joseki at the bottom of Diagram 9 features glaring weaknesses around B and C, for instance. In the new pattern, even if Black doesn't fully enclose — which is seen in the next section, in a pro game, by the way —, Black still has D available, to form a base for the stone at the top.

Leela actually rates the situations in Diagram 8 and Diagram 10 as very slightly better for Black, in fact. Considering the descent was supposed to be a punishment, I would say White has failed.

A Comparison Between Enclosures
Diagram 9: A comparison between 2 corner enclosure "josekis".

Another way through which Black could enclose White, seen in Diagram 10, is what most other players have suggested as the main sequence for disproving the descent as the punishment to the trick play.

The Best White can do still leaves Black Thick
Diagram 10: Black fully encloses White this time, albeit with a ladder. Black could also choose to fight by playing A. White's territory is very small compared to Black's thickness.

However, I think the cleanest example to debunk the descent is actually Diagram 11, which is also what's shown on Sensei's Library, and is exactly what Leela suggests. Black gets a very thick and clean shape from the tiger's mouth.

Black Gets Thick
Diagram 11: Black's stone on the left is still not fully connected, but the overall shape is incredible for Black.

An extra variation, which is one of Leela's favorite sequences on this topic and also what's shown on OGS's josekipedia, is shown in Diagram 12 below.

White gets the corner, and Black gets very thick.
Diagram 12: White gets the corner, and Black gets very thick.

Now, I hope we can move on to move D, the hane, from Diagram 2.

The most important, at least initially, sequence which differentiates the descent from the hane is the final shape after Black's connection. It should be clear to most dan players that the shape in Diagram 13 is much stronger than White connecting at C — I'm sorry to weaker players, but this is a discussion you'll have to seek elsewhere.

White Gets Thicker Shape
Diagram 13: White's shape is much more solid and thicker, which will allow more ways of exploiting Black's weaknesses in the future.

One way of convincing yourself that Diagram 13 offers better shape than the descent is to use a little tewari. If a cut like in Diagram 13a breaks out, White will not need to answer locally a move like A, when in comparison to Diagram 13, where it would have warranted a capture otherwise.

Proper Hane - Why better shape
Diagram 13a: White cuts with less forcing moves for Black.

Black can try to resist, but the end result won't look nice, as seen in Diagram 14. The A stone in Diagram 14 is severely damaged; Black has poor shape, and hasn't even captured the White stones to the center-right.

White Gets Thicker Shape
Diagram 14: Black's stubbornness will get him almost killed. I'll let you decide if you'd rather have Black stones committing suicide instead.

In terms of resistance, the best Black can hope for is using his stones to force White's enclosure — which is seen in at least 2 pro games, from Walther's Pattern Search —, as in Diagram 15. Black can and should probably fix its wall with a tiger's mouth, to protect both B and C at the same time; and White will have sente to diminish the effect of the wall.

White's corner is considerably bigger now, Black will have to overcome a komi of 10+ points henceforth. It might not seem to make a huge difference to most, but, at least to my 1 dan brain, White's shape in Diagram 15 is at least one order of magnitude better than in Diagram 10, whatever that means. Leela thinks in a similar fashion — even despite Diagram 10 being under the whims of a ladder! —, Diagram 10 is rated at around 50±5%, while Diagram 15 hovers around 85% for White, which might finally fit the requirements for a trick play punishment.

This weird direction of play from Black isn't really all that weird after having witnessed some of the recent AI josekis, though, is it?
White is Enclosed
Diagram 15: Black encloses White with great thickness; however, White has a much bigger corner than in Diagram 10, and sente.

Black could offer a lot of resistance if there's a little bit of reinforcement in the area. Diagram 16 shows how a single stone can change the outcome completely.

No Punishment if Black Stones on the Side
Diagram 16: At the right place, at the right time.

If Black has a stone to the side, as in Diagram 16, it is wiser to revert back to a 3-3 invasion, like Diagram 17. In fact, it's likely the optimal choice, since it makes Black's original stone on the side way less efficient than desired. Curiously, this is what Tono Hiroaki 9p played against Cho Chikun 9p in 1991, mentioned in the next section.

3-3 variation might not be so inefficient
Diagram 17: Black's stone to the side makes the 3-3 invasion surprisingly efficient.

The discussion on the hane actually doesn't end optimally with Diagram 15, at least not according to most of the pros who prefer the hane. Most references point the hane plus clamp as the most likely optimal play for both sides, as in Diagram 18. A for B is aji-keshi, a bad exchange for Black. Pros seem to think this is enough of a punishment, but I'll let you decide: isn't this discussion the epitome of the road being more important than the destination: such a long-winded discussion to end up with a "minimal" aji-keshi solution?!

Optimal Solution, Aji-Keshi
Diagram 18: The aji-keshi exchange of A for B is supposedly good enough punishment.

Lastly, I would like to mention that Leela offers way more complicated solutions to this problem, most of which are way above my pay grade. In general, though it prefers something of the form seen in Diagram 15, without the forced enclosure sacrifice. As usual with AIs, there are many loose enclosures and tenukis.

But before we move on with our lives...

White's move 6 on Diagram 18 could actually have been more severe. However, it only works badly for Black if White has the ladder, as shown on Diagram 19 below.

Proper Hane - Cut Ladder
Diagram 19: White shows no mercy and cuts based on a successful ladder.

And, as a final comment, thanks to user aesalon_go on Reddit, KataGo prefers an unexpected tiger's mouth against the more proper hane, as in Diagram 20.

Proper Hane - KataGo Tiger's Mouth
Diagram 20: KataGo's unexpected tiger's mouth defense.

The main benefit from KataGo's S15 is being able to drastically reduce White's eye space, as shown in Diagram 20a. This will probably be sente.

Proper Hane - KataGo's Hidden Power
Diagram 20a: KataGo's tiger's mouth hidden power.
This is a cut I'm analyzing on my own, using Leela as a crutch and confirmation tool. I think the overall results make sense, but, as always, I'm open to feedback.

One final variation that bugged me out quite a bit is the cut after a kosumi in the descent variations, which is shown below, in Diagram 21.

No Punishment if Black Stones on the Side
Diagram 21: The weird case of the kosumi-cut.

Black could have reverted the course to more normal variations by playing, in Diagram 21, 3 at 4, but, after White 2, Leela also sees Black 3 as the only option.

Black is still worse here, at least globally. My first intuition was to give Black the corner while squashing from the outside, and that's exactly what Leela thought as optimal, which is shown in Diagram 22.

Leela's Optimal Solution to the Kosumi-Cut
Diagram 22: Black kills the corner while White squashes Black from the outside. Leela offers other sequences, but they all mostly result in something similar to this.

The closest I got to finding a successful professional use of this trick play is within a game between Kang Dongyun and Lee Jaeung, back in 2007, when they were both 5p. Lee Jaeung 7p, at move 24, uses this pattern to both enclose — sort of — the corner and switch to developing the left side, something which wouldn't have been possible with more standard josekis in this case, I don't think — anyway, it looks quite creative and scrappy.

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Apparently, one of the pros, namely Tono Hiroaki 9p, in 1991, fell for the trap and got a smaller territory than he should. Or did he? White's stone on the side makes the 3-3 invasion more efficient than expected, as discussed in the previous section. His opponent was Cho Chikun 9p, and this "trick play" was likely a favorite of his, because he played it at least 3 times:

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One of Cho Chikun 9p's games is suggested as a blooper in Sensei's Library. In it, he plays the supposed trick play against Otake Hideo 9p, gets countered with the hane, and then sets up a ladder that doesn't work, the typical pro play, you know. A gigantic, doomed to fail, fight ensues and Cho Chikun 9p loses:

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Another worthwhile game to mention is Shusaku's against Wada Kintaro, in 1848. Shusaku does apparently subscribe to the hane, not the descent:

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As previously said, I welcome criticism and feedback, so, if you have a new reference or more material on this topic, just contact me.

Here is a curated list of the relevant references — the numbering below does not reflect any hierarchy at all —:

  1. Reddit — Does anyone have a link to an article of a pro commenting on this "trick" play?
  2. Uberdude85's response on Life in 19x19
  3. Waltheri's Pattern Search for this trick play
  4. tchan001's Post on Life in 19x19
  5. TheBlackStone's Post on Life in 19x19
  6. Sensei's Library page on the joseki this comes from
  7. Yukigami's post on this trick play
  8. Shusaku's Game with this Trick Play (tchann001's find)
  9. Guo Juan's post/comment section on this trick play on Facebook
  10. Go Bloopers at Sensei's Library
  11. A post on Reddit with feedback for this article
  12. OGS' Josekipedia does include the more correct refutation for the trick play